Name
TextureRectangleEnable - 3D API texture rectangle enable
Usage
TextureRectangleEnable[i] = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable OpenGL non-power-of-two texturing.
See the OpenGL NV_texture_rectangle specification for details.
The standard reset callback sets the TextureRectangleEnable[i] state to bool(false).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
Not applicable.
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
|