Name
ColorMask - 3D API color mask
Usage
ColorMask = bool4(r, g, b, a)
Valid Enumerants
r, g, b, a: true, false
Description
Enable/disable writing to color components in the frame buffer.
See the OpenGL glColorMask manual page for details.
See the D3DRS_COLORWRITEENABLE1 render state description for DirectX 9.
The standard reset callback sets the ColorMask state to bool4(true, true, true, true).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
DepthMask,
StencilMask
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