Name
MinFilteri - 3D API min filter
Usage
MinFilter[i] = int(type)
Valid Enumerants
type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest,
Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad
Description
Set the Direct3D sampler minification filter type
for texture unit i, where i is in the range 0-15.
See sampler state MinFilter for details.
The standard reset callback sets the MinFilter[i] state to int(Point).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
MinFilter,
GenerateMipmap,
Texture,
Texture1D,
Texture1DEnable,
Texture2D,
Texture2DEnable,
Texture3D,
Texture3DEnable,
TextureCubeMap,
TextureCubeMapEnable,
TextureEnvMode,
TextureFactor,
TextureRectangle,
TextureRectangleEnable,
MagFilter,
MaxMipLevel,
MipFilter,
MipMapLodBias
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