Name
MultiSampleAntialias - 3D API multi sample antialias
Usage
MultiSampleAntialias = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable using multiple fragment samples to compute the final pixel color.
See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details.
See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.
The standard reset callback sets the MultiSampleAntialias state to bool(false).
Opengl Functionality Requirements
OpenGL 1.3 or support for extension ARB_multisample.
Direct3D Functionality Requirements
DirectX 9
See Also
MultiSampleMask,
MultisampleEnable,
SampleAlphaToOneEnable,
SampleCoverageEnable
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