Name
ShadeModel - 3D API shade model
Usage
ShadeModel = int(model)
Valid Enumerants
model: Flat, Smooth
Description
Specify the shading model.
See the OpenGL glShadeModel manual page for details.
See the D3DRS_SHADEMODE render state description for DirectX 9.
The standard reset callback sets the ShadeModel state to int(Smooth).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
ShadeMode
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