Name
Ambient - 3D API ambient
Usage
Ambient = float4(r, g, b, a)
Valid Enumerants
r, g, b, a: floating point values
Description
Specify the ambient intensity of the entire scene.
See the GL_LIGHT_MODEL_AMBIENT description on the OpenGL glLightModel manual page for details.
See the D3DRS_AMBIENT render state description for DirectX 9.
The standard reset callback sets the Ambient state to float4(0.2, 0.2, 0.2, 1.0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightModelAmbient
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