Name
TextureEnvColor - 3D API texture env color
Usage
TextureEnvColor[i] = float4(r, g, b, a)
Valid Enumerants
r, g, b, a: floating point values
Description
Specify the color used for multiple-texture blending.
See the GL_TEXTURE_ENV_COLOR description on the OpenGL glTexEnv manual page for details.
See the D3DRS_TEXTUREFACTOR render state description and the D3DTSS_COLORARG2 texture stage description for details.
The standard reset callback sets the TextureEnvColor[i] state to float4(0, 0, 0, 0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags
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