Name
LightSpotExponent - 3D API light spot exponent
Usage
LightSpotExponent[i] = float(exp)
Valid Enumerants
exp: floating point value
Description
Specify the lights intensity distribution.
See the GL_SPOT_EXPONENT description on the OpenGL glLight manual page for details.
The standard reset callback sets the LightSpotExponent[i] state to float(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
Not applicable.
See Also
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightTheta,
LightType,
LightingEnable
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