Name
Wrap8 - 3D API wrap8
Usage
Wrap8 = int(flags)
Valid Enumerants
flags: integer value
Any combination of D3DWRAPCOORD_0, D3DWRAPCOORD_1, D3DWRAPCOORD_2, and D3DWRAPCOORD_3.
Setting flags to 0 disables texture wrapping in all directions.
Description
Set the Direct3D texture wrapping state for texture coordinate 8.
See the D3DRS_WRAP8 render state description for DirectX 9.
The standard reset callback sets the Wrap8 state to int(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
Wrap0,
Wrap1,
Wrap2,
Wrap3,
Wrap4,
Wrap5,
Wrap6,
Wrap7,
Wrap9,
Wrap10,
Wrap11,
Wrap12,
Wrap13,
Wrap14,
Wrap15
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