Name
Lighting - 3D API light enable
Usage
Lighting = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable a light for use in the lighting computations.
See the IDirect3DDevice9::SetLight method for details.
The standard reset callback sets the Lighting state to bool(false).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
LightEnable,
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType,
LightingEnable
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