Name
ColorMaterial - 3D API color material
Usage
ColorMaterial = int2(sides, mat)
Valid Enumerants
sides: Front, Back, FrontAndBack
mat: Emission, Emissive, Ambient, Diffuse, Specular, AmbientAndDiffuse
Description
Specify which material parameters track the current color.
See the OpenGL glColorMaterial manual page for details.
See the D3DRS_ALPHABLENDENABLE render state description for DirectX 9.
The standard reset callback sets the ColorMaterial state to int2(FrontAndBack, AmbientAndDiffuse).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource,
DiffuseMaterialSource,
EmissiveMaterialSource,
MaterialAmbient,
MaterialDiffuse,
MaterialEmission,
MaterialEmissive,
MaterialPower,
MaterialShininess,
MaterialSpecular,
SpecularMaterialSource
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