Name
Scissor - 3D API scissor
Usage
Scissor = int4(x, y, w, h)
Valid Enumerants
x, y, w, h: integer values
Description
Specify the scissor box in window coordinates.
See the OpenGL glScissor manual page for details.
See the description of the IDirect3DDevice9::SetScissorRect method for details
The standard reset callback sets the Scissor state to int4(0, 0, 10000, 10000).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
ScissorTestEnable
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