Name
WorldTransform - 3D API world transform
Usage
WorldTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
Valid Enumerants
fi: floating point values
Description
Set the values of the world matrix.
See the description of the D3DTS_WORLD transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the WorldTransform state to the identity matrix.
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
ModelViewMatrix,
ModelViewTransform,
ProjectionMatrix,
ProjectionTransform,
ViewTransform
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