Name
LightSpecular - 3D API light specular
Usage
LightSpecular[i] = float4(r, g, b, a)
Valid Enumerants
r, g, b, a: floating point values
Description
Specify the specular intensity of the light.
See the GL_SPECULAR description on the OpenGL glLight manual page for details.
See the Specular member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightSpecular[i] state to float4(1, 1, 1, 1) when i is 0 and float4(0, 0, 0, 1) otherwise.
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType,
LightingEnable
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