Name
LightQuadraticAttenuation - 3D API light quadratic attenuation
Usage
LightQuadraticAttenuation[i] = float(quadratic_attenuation)
Valid Enumerants
quadratic_attenuation: floating point value
Description
Specify the quadric light attenuation factor.
See the GL_QUADRATIC_ATTENUATION description on the OpenGL glLight manual page for details.
See the Attenuation2 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.
The standard reset callback sets the LightQuadraticAttenuation[i] state to float(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType,
LightingEnable
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