Name
MaterialEmission - 3D API material emission
Usage
MaterialEmission = float4(r, g, b, a)
Valid Enumerants
r, g, b, a: floating point values
Description
Specify the materials emmisive light intensity.
See the GL_EMISSION description on the OpenGL glMaterial manual page for details.
See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the MaterialEmission state to float4(0, 0, 0, 1).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource,
ColorMaterial,
DiffuseMaterialSource,
EmissiveMaterialSource,
MaterialAmbient,
MaterialDiffuse,
MaterialEmissive,
MaterialPower,
MaterialShininess,
MaterialSpecular,
SpecularMaterialSource
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