Name
TextureCubeMapEnable - 3D API texture cube map enable
Usage
TextureCubeMapEnable[i] = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable OpenGL cube-mapped texturing.
See the GL_TEXTURE_CUBE_MAP_ARB description on the OpenGL glEnable manual page for details.
The standard reset callback sets the TextureCubeMapEnable[i] state to bool(false).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
Not applicable.
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
|