Name
MinFilter - 3D API min filter
Usage
MinFilter = int(type)
Valid Enumerants
type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest,
Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad
Anisotropic, GaussianQuad, None, and PyramidalQuad are only supported on Direct3D.
Description
Set the Direct3D sampler minification filter type.
See the D3DSAMP_MINFILTER sampler state description for DirectX 9.
See the GL_TEXTURE_MIN_FILTER description on the OpenGL glTexParameter manual page for details.
The standard reset callback sets the MinFilter state to int(Point) on Direct3D
and to int(NearestMipMapLinear) on OpenGL.
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
MinFilteri,
GenerateMipmap,
Texture,
Texture1D,
Texture1DEnable,
Texture2D,
Texture2DEnable,
Texture3D,
Texture3DEnable,
TextureCubeMap,
TextureCubeMapEnable,
TextureEnvMode,
TextureFactor,
TextureRectangle,
TextureRectangleEnable,
MagFilter,
MaxMipLevel,
MipFilter,
MipMapLodBias
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