Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Sampler States / Texture

Name

Texture - 3D API texture

Usage

Texture = texture(t)

Valid Enumerants

t: integer value

Description

Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the Texture state to texture(0).

Opengl Functionality Requirements

Not applicable.

Direct3D Functionality Requirements

DirectX 9

See Also

Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias


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Cg Sampler States

AddressU
AddressV
AddressW
BorderColor
CompareFunc
CompareMode
DepthMode
GenerateMipmap
LODBias
MagFilter
MaxAnisotropy
MaxMipLevel
MinFilter
MinMipLevel
MipFilter
MipMapLodBias
SRGBTexture
Texture
WrapR
WrapS
WrapT