Name
Texture - 3D API texture
Usage
Texture = texture(t)
Valid Enumerants
t: integer value
Description
Specify the texture to be used.
See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture state to texture(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1D,
Texture1DEnable,
Texture2D,
Texture2DEnable,
Texture3D,
Texture3DEnable,
TextureCubeMap,
TextureCubeMapEnable,
TextureEnvMode,
TextureFactor,
TextureRectangle,
TextureRectangleEnable,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
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