Name
TextureCubeMap - 3D API texture cube map
Usage
TextureCubeMap[i] = samplerCUBE(samp)
Valid Enumerants
samp: sampler
Description
Specify the cube map texture to be used.
See the GL_TEXTURE_CUBE_MAP description on the OpenGL glBindTexture manual page for details.
See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the TextureCubeMap[i] state to samplerCUBE(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
|