Name
TextureEnvMode - 3D API texture env mode
Usage
TextureEnvMode[i] = int(mode)
Valid Enumerants
mode: Modulate, Decal, Blend, Replace, Add
Description
Set the texture environment mode.
See the GL_TEXTURE_ENV_MODE description on the OpenGL glTexEnv manual page for details.
See the D3DTSS_COLOROP texture stage state description for DirectX 9.
The standard reset callback sets the TextureEnvMode[i] state to int(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
ColorOp,
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
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