Name
VertexShaderConstant2 - 3D API vertex shader constant2
Usage
VertexShaderConstant2[i] = float4x2(f1, f2, f3, f4, f5, f6, f7, f8)
Valid Enumerants
fi: floating point values
Description
Set a Direct3D vertex shader constant.
See the IDirect3DDevice9::SetVertexShaderConstantF method for details.
The standard reset callback does nothing.
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
PixelShaderConstant,
PixelShaderConstant1,
PixelShaderConstant2,
PixelShaderConstant3,
PixelShaderConstant4,
PixelShaderConstantB,
PixelShaderConstantF,
PixelShaderConstantI,
VertexShaderConstant,
VertexShaderConstant1,
VertexShaderConstant3,
VertexShaderConstantB,
VertexShaderConstantF,
VertexShaderConstantI,
vertexShaderConstant4,
FragmentEnvParameter,
FragmentLocalParameter,
VertexEnvParameter,
VertexLocalParameter
|