Name
LightModelTwoSideEnable - 3D API light model two side enable
Usage
LightModelTwoSideEnable = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable OpenGL two-sided lighting.
See the GL_LIGHT_MODEL_TWO_SIDE description on the OpenGL glLightModel manual page for details.
The standard reset callback sets the LightModelTwoSideEnable state to bool(false).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
Not applicable.
See Also
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType,
LightingEnable
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