Name
BumpEnvMat10 - 3D API bump environment mat10
Usage
BumpEnvMat10 = float(c10)
Valid Enumerants
c10: floating point value
Description
Specify that this texture-stage state is a floating-point value for the [1][0] coefficient in a bump-mapping matrix.
See the D3DTSS_BUMPENVMAT10 texture stage state description for DirectX 9.
The standard reset callback sets the BumpEnvMat10 state to float(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
BumpEnvMat00,
BumpEnvMat01,
BumpEnvMat11,
BumpEnvLOffset,
BumpEnvLScale
|