Name
TextureFactor - 3D API texture factor
Usage
TextureFactor = int(color)
Valid Enumerants
color: integer value
Description
Specify the color used for multiple-texture blending.
See the D3DRS_TEXTUREFACTOR render state description for DirectX 9.
The standard reset callback sets the TextureFactor state to int(0).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
|