Name
BlendFuncSeparate - 3D API blend function separate
Usage
BlendFuncSeparate = int4(srcRGB, dstRGB, srcAlpha, dstAlpha)
Valid Enumerants
srcRGB, dstRGB, srcAlpha, dstAlpha: Zero, One, DestColor, OneMinusDestColor, InvDestColor, SrcAlpha, OneMinusSrcAlpha, InvSrcAlpha, DstAlpha, OneMinusDstAlpha, InvDestAlpha, SrcAlphaSaturate, SrcAlphaSat, SrcColor, OneMinusSrcColor, InvSrcColor, ConstantColor, BlendFactor, OneMinusConstantColor, InvBlendFactor, ConstantAlpha, OneMinusConstantAlpha
Description
Specify the source and destination blending functions.
See the OpenGL glBlendFuncSeparate manual page for details.
See the D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_SRCBLENDALPHA, and D3DRS_DESTBLENDALPHA render state descriptions for DirectX 9.
The standard reset callback sets the BlendFuncSeparate state to int4(One, Zero, One, Zero).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AlphaBlendEnable,
BlendEnable,
BlendColor,
BlendEquation,
BlendEquationSeparate,
BlendFunc,
BlendOp,
DestBlend,
IndexedVertexBlendEnable,
SrcBlend,
VertexBlend,
BlendOpAlpha,
SrcBlendAlpha,
DestBlendAlpha,
SeparateAlphaBlendEnable
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