Name
TextureTransform - 3D API texture transform
Usage
TextureTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
Valid Enumerants
fi: floating point values
Description
Set the values of the texture matrix.
See the GL_TEXTURE description on the OpenGL glMatrixMode manual page for details.
See the description of the D3DTS_TEXTUREi transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the TextureTransform state to the identity matrix.
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransformFlags
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