Name
LightModelColorControl - 3D API light model color control
Usage
LightModelColorControl = int(control)
Valid Enumerants
control: SingleColor, SeparateSpecular
Description
Specify whether a separate specular color is generated during the lighting computations.
See the GL_LIGHT_MODEL_COLOR_CONTROL description on the OpenGL glLightModel manual page for details.
The standard reset callback sets the LightModelColorControl state to int(SingleColor).
Opengl Functionality Requirements
OpenGL 1.2 or support for extension EXT_separate_specular_color.
Direct3D Functionality Requirements
Not applicable.
See Also
SpecularEnable,
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType,
LightingEnable
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