Name
Texture1D - 3D API texture1D
Usage
Texture1D[i] = sampler1D(samp)
Valid Enumerants
samp: sampler
Description
Specify the 1D texture to be used.
See the GL_TEXTURE_1D description on the OpenGL glBindTexture manual page for details.
See the IDirect3DDevice9::SetTexture method for details.
The standard reset callback sets the Texture1D[i] state to sampler1D(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
Texture1DEnable,
Texture2DEnable,
Texture3DEnable,
TextureCubeMapEnable,
TextureRectangleEnable,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
TextureEnvColor,
TextureEnvMode,
TextureFactor,
TextureMatrix,
TextureTransform,
TextureTransformFlags,
Texture,
MagFilter,
MaxMipLevel,
MinFilter,
MipFilter,
MipMapLodBias
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