Name
MaterialShininess - 3D API material shininess
Usage
MaterialShininess = float(shininess)
Valid Enumerants
shininess: floating point value
Description
Specifies the materials specular exponent.
See the GL_SHININESS description on the OpenGL glMaterial manual page for details.
See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.
The standard reset callback sets the MaterialShininess state to float(0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
AmbientMaterialSource,
ColorMaterial,
DiffuseMaterialSource,
EmissiveMaterialSource,
MaterialAmbient,
MaterialDiffuse,
MaterialEmission,
MaterialEmissive,
MaterialPower,
MaterialSpecular,
SpecularMaterialSource
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