Name
PointDistanceAttenuation - 3D API point distance attenuation
Usage
PointDistanceAttenuation = float3(x, y, z)
Valid Enumerants
x, y, z: floating point values
Description
Specify the coefficients used to scale the computed point size.
See the GL_POINT_DISTANCE_ATTENUATION description on the OpenGL glPointParameter manual page for details.
The standard reset callback sets the PointDistanceAttenuation state to float3(1, 0, 0).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
Not applicable.
See Also
PointFadeThresholdSize
|