Name
DepthRange - 3D API depth range
Usage
DepthRange = float2(near, far)
Valid Enumerants
near, far: floating point values
Description
Specify the mapping of the near and far clipping planes to window coordinates.
See the OpenGL glDepthRange manual page for details.
See the IDirect3DDevice9::SetViewport method for details.
The standard reset callback sets the DepthRange state to float2(0, 1).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
DepthBias,
DepthBounds,
DepthBoundsEnable,
DepthClampEnable,
DepthFunc,
DepthMask,
DepthTestEnable
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