Name
VertexBlend - 3D API vertex blend
Usage
VertexBlend = int(num)
Valid Enumerants
num: integer value
Description
Specify the number of matrices to use to perform geometry blending.
See the D3DRS_VERTEXBLEND render state description for DirectX 9.
The standard reset callback sets the VertexBlend state to int(Disable).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
AlphaBlendEnable,
BlendEnable,
BlendColor,
BlendEquation,
BlendEquationSeparate,
BlendFunc,
BlendFuncSeparate,
BlendOp,
DestBlend,
IndexedVertexBlendEnable,
SrcBlend,
BlendOpAlpha,
SrcBlendAlpha,
DestBlendAlpha,
SeparateAlphaBlendEnable
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