Name
AddressVi - 3D API V texture addressing mode for unit i
Usage
AddressV[i] = int(mode)
Valid Enumerants
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
Description
Sets the Direct3D v-direction wrapping mode for texture unit i,
where i is in the range 0-15.
See sampler state AddressV for details.
The standard reset callback sets the AddressV[i] state to int(Wrap).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
AddressV,
AddressUi,
AddressWi
|