Name
AddressUi - 3D API U texture addressing mode for unit i
Usage
AddressU[i] = int(mode)
Valid Enumerants
mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce
Description
Sets the Direct3D u-direction wrapping mode for texture unit i,
where i is in the range 0-15.
See sampler state AddressU for details.
The standard reset callback sets the AddressU[i] state to int(Wrap).
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
AddressU,
AddressVi,
AddressWi
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