Name
LightingEnable - 3D API lighting enable
Usage
LightingEnable = bool(enable)
Valid Enumerants
enable: true, false
Description
Enable/disable lighting.
See the GL_LIGHTING description on the OpenGL glEnable manual page for details.
See the D3DRS_LIGHTING render state description for DirectX 9.
The standard reset callback sets the LightingEnable state to bool(false).
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
LightAmbient,
LightAttenuation0,
LightAttenuation1,
LightAttenuation2,
LightConstantAttenuation,
LightDiffuse,
LightDirection,
LightEnable,
LightFalloff,
LightLinearAttenuation,
LightModelAmbient,
LightModelColorControl,
LightModelLocalViewerEnable,
LightModelTwoSideEnable,
LightPhi,
LightPosition,
LightQuadraticAttenuation,
LightRange,
LightSpecular,
LightSpotCutoff,
LightSpotDirection,
LightSpotExponent,
LightTheta,
LightType
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