Name
ProjectionTransform - 3D API projection transform
Usage
ProjectionTransform = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
Valid Enumerants
fi: floating point values
Description
Set the values of the projection matrix.
See the GL_PROJECTION description on the OpenGL glMatrixMode manual page for details.
See the description of the D3DTS_PROJECTION transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the ProjectionTransform state to the identity matrix.
Opengl Functionality Requirements
OpenGL 1.0
Direct3D Functionality Requirements
DirectX 9
See Also
ModelViewMatrix,
ModelViewTransform,
ProjectionMatrix,
ViewTransform,
WorldTransform
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