Name
vertexShaderConstant4 - 3D API vertex shader constant4
Usage
vertexShaderConstant4[i] = float4x4(f1, f2, f3, f4, ... , f13, f14, f15, f16)
Valid Enumerants
fi: floating point values
Description
Set a Direct3D vertex shader constant.
See the IDirect3DDevice9::SetVertexShaderConstantF method for details.
The standard reset callback does nothing.
Opengl Functionality Requirements
Not applicable.
Direct3D Functionality Requirements
DirectX 9
See Also
PixelShaderConstant,
PixelShaderConstant1,
PixelShaderConstant2,
PixelShaderConstant3,
PixelShaderConstant4,
PixelShaderConstantB,
PixelShaderConstantF,
PixelShaderConstantI,
VertexShaderConstant,
VertexShaderConstant1,
VertexShaderConstant2,
VertexShaderConstant3,
VertexShaderConstantB,
VertexShaderConstantF,
VertexShaderConstantI,
FragmentEnvParameter,
FragmentLocalParameter,
VertexEnvParameter,
VertexLocalParameter
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