Name
sincos - returns sine of scalars and vectors.
Synopsis
void sincos(float a, out float s, out float c);
void sincos(float1 a, out float1 s, out float1 c);
void sincos(float2 a, out float2 s, out float2 c);
void sincos(float3 a, out float3 s, out float3 c);
void sincos(float4 a, out float4 s, out float4 c);
void sincos(half a, out half s, out half c);
void sincos(half1 a, out half1 s, out half1 c);
void sincos(half2 a, out half2 s, out half2 c);
void sincos(half3 a, out half3 s, out half3 c);
void sincos(half4 a, out half4 s, out half4 c);
void sincos(fixed a, out fixed s, out fixed c);
void sincos(fixed1 a, out fixed1 s, out fixed1 c);
void sincos(fixed2 a, out fixed2 s, out fixed2 c);
void sincos(fixed3 a, out fixed3 s, out fixed3 c);
void sincos(fixed4 a, out fixed4 s, out fixed4 c);
Parameters
- a
-
Input vector or scalar of which to determine the sine and cosine.
- s
-
Ouput vector or scalar for sine results.
- c
-
Ouput vector or scalar for cosine results.
Description
Outputs to s the sine of a in radians, and outputs to c the
cosine of a in radians. The output values are in the range [-1,+1].
For vectors, the output vectors contains the sine or cosine respectively
of each element of the input vector.
Reference Implementation
sin is best implemented as a native sine instruction, however sin
for a float scalar could be implemented by an approximation like this.
void sincos(float3 a, out float3 s, float3 out c)
{
int i;
for (i=0; i<3; i++) {
s[i] = sin(a[i]);
c[i] = cos(a[i]);
}
}
Profile Support
sincos is fully supported in all profiles unless otherwise specified.
sincos is supported via an approximation (shown above) in the
vs_1_1, vp20, and arbvp1 profiles.
sincos is unsupported in the fp20, ps_1_1, ps_1_2, and ps_1_3 profiles.
See Also
cos, sin
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