Name
arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension
Synopsis
arbvp1
Description
This OpenGL profile corresponds to the per-vertex functionality introduced
by GeForce3. This profile is supported by any OpenGL implementation
that conformantly implements ARB_vertex_program.
The compiler output for this profile conforms to the assembly format
defined by ARB_vertex_program.
Data-dependent loops are not allowed; all loops must be unrollable.
Conditional expressions are supported without branching so both conditions
must be evaluated.
Relative indexing of uniform arrays is supported; but texture
accesses are not supported.
3D Api Dependencies
Requires OpenGL support for the multi-vendor ARB_vertex_program extension.
These extensions were introduced by GeForce3 and Quadro DCC GPUs.
ATI GPUs also support this extension.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/ARB/vertex_program.txt
Profile Options
- NumTemps=n
-
Number of temporaries to use, 32 by default.
- MaxInstructions=n
-
Maximum allowable (static) instructions.
- MaxLocalParams=n
-
Maximum allowable local parameters.
- MaxAddressRegs=n
-
Maximum allowable address registers.
- PosInv=b
-
Boolean to enable position invariance.
Data Types
to-be-written
Semantics
Varying Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Output Semantics
to-be-written
Standard Library Issues
to-be-written
See Also
arbfp1
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