Name
gp5gp - OpenGL geometry profile for NVIDIA GeForce 400/500 Series, OpenGL 4.x Quadro
Synopsis
gp5gp
Description
This OpenGL profile corresponds to the per-primitive functionality
introduced by NVIDIA's 5th generation of assembly instruction sets.
It extends gp4gp.
Tessellation patch input primitives are supported.
Instanced invocations are supported.
The compiler output for this profile conforms to the assembly format
defined by NV_gpu_program5 and ARB_vertex_program.
Note that the NV_gpu_program5 extension has its geometry domain-specific
aspects documented in the NV_geometry_program4 specification.
3D Api Dependencies
Requires OpenGL support for the NV_gpu_program5 extension.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/NV/gpu_program5.txt
http://www.opengl.org/registry/specs/NV/geometry_program4.txt
Profile Options
All gp4gp profile options are also available in gp5gp.
- Invocations=val
-
The number of instanced invocations. Example: "Invocations=2"
- PATCH_1 .. PATCH_32
-
Patch input primitive of size 1 to 32. Example: "PATCH_16"
See Also
gp4gp,
gp5,
gp5tcp,
gp5tep,
gp5vp,
gp5fp
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