Name
glslv - OpenGL vertex profile for the OpenGL Shading Language (GLSL)
Synopsis
glslv
Description
This OpenGL profile corresponds to the per-vertex functionality
introduced by the OpenGL Shading Language.
The compiler output for this profile conforms to the language grammar
defined by the OpenGL Shading Language specification.
3D Api Dependencies
Requires OpenGL support for OpenGL 2.0.
Profile Options
- version=val
-
GLSL version to target. Supported versions are 100, 110, 120, 130, 140, 150, 330, 400 and 410.
- userTexCoord
-
Use user-defined varying instead of gl_TexCoord.
- ATI_draw_buffers
-
Use ATI_draw_buffers extension for MRT.
- EXT_gpu_shader4
-
Use EXT_gpu_shader4 extension where useful.
Data Types
The Cg half and fixed data types are both mapped to float because GLSL lacks first-class half and fixed data types.
Semantics
Varying Input Semantics
Binding Semantics Name Corresponding Data GLSL Equivalent
POSITION Object-space position gl_Vertex
ATTR0
NORMAL Object-space normal gl_Normal
ATTR2
COLOR Primary color (float4) gl_Color
COLOR0
ATTR3
DIFFUSE
COLOR1 Secondary color (float4) gl_SecondaryColor
SPECULAR
ATTR4
FOGCOORD Fog coordinate gl_FogCoord
ATTR5
TEXCOORD# Texture coordinate set # gl_MultiTexCoord#
ATTR8 Texture coordinate set 0
ATTR9 Texture coordinate set 1
ATTR10 Texture coordinate set 2
ATTR11 Texture coordinate set 3
ATTR12 Texture coordinate set 4
ATTR13 Texture coordinate set 5
ATTR14 Texture coordinate set 6
ATTR15 Texture coordinate set 7
Uniform Input Semantics
Output Semantics
Binding Semantics Name Corresponding Data GLSL Equivalent
POSITION Clip-space position gl_Position
HPOS
COLOR Front primary color gl_FrontColor
COLOR0
COL0
COL
COLOR1 Front secondary color gl_FrontSecondaryColor
COL1
BCOL0 Back primary color gl_BackColor
BCOL1 Back secondary color gl_BackSecondaryColor
CLPV Clip vertex gl_ClipVertex
TEXCOORD# Texture coordinate set # gl_TexCoord[#}
TEX#
FOGC Fog coordinate gl_FogFragCoord
FOG
PSIZE Point size gl_PointSize
PSIZ
Standard Library Issues
Vertex texture fetches are supported only if the OpenGL implementation
advertises a positive value for the implementation-dependent
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS limit.
See Also
glsl,
glslg,
glslf,
cgGLSetContextGLSLVersion
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