Name
vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)
Synopsis
vp30
Description
This OpenGL profile corresponds to the per-vertex functionality
introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.
The compiler output for this profile conforms to the assembly format
defined by NV_vertex_program2.
Data-dependent loops and branching are allowed.
Relative indexing of uniform arrays is supported; but texture
accesses are not supported.
3D Api Dependencies
Requires OpenGL support for the NV_vertex_program2 extension.
These extensions were introduced by the GeForce FX and Quadro FX GPUs.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program2.txt
Profile Options
- PosInv=val
-
Non-zero means generates code for position-invariant (with fixed-function)
position transformation.
- MaxLocalParams=val
-
Maximum number of local parameters the implementation supports.
Data Types
to-be-written
Semantics
Varying Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Output Semantics
to-be-written
Standard Library Issues
to-be-written
See Also
fp30
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