Name
vp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)
Synopsis
vp20
Description
This OpenGL profile corresponds to the per-vertex functionality
introduced by GeForce3.
The compiler output for this profile conforms to the assembly format
defined by NV_vertex_program1_1 (which assumes NV_vertex_program).
Data-dependent loops are not allowed; all loops must be unrollable.
Conditional expressions are supported without branching so both conditions
must be evaluated.
Relative indexing of uniform arrays is supported; but texture
accesses are not supported.
3D Api Dependencies
Requires OpenGL support for NV_vertex_program and
NV_vertex_program1_1 extensions. These extensions were introduced
by GeForce3 and Quadro DCC GPUs.
Opengl Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program.txt
http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt
Profile Options
- PosInv=val
-
Non-zero means generates code for position-invariant (with fixed-function)
position transformation.
- MaxLocalParams=val
-
Maximum number of local parameters the implementation supports.
Data Types
to-be-written
Semantics
Varying Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Output Semantics
to-be-written
Standard Library Issues
to-be-written
See Also
fp20
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