Name
ps_1_2 - Direct3D Shader Model 1.2 fragment profile for DirectX 8
Synopsis
ps_1_2
Description
This Direct3D profile corresponds to the per-fragment functionality
introduced by GeForce 2 (NV1x) for DirectX 8.
The compiler output for this profile conforms to the textual assembly
defined by DirectX 8's Pixel Shader 1.2 shader format. See:
http://msdn.microsoft.com/en-us/library/bb219842.aspx
3D Api Dependencies
Requires Direct3D 8 or 9 support.
Profile Options
to-be-written
Data Types
to-be-written
Semantics
Input Semantics
to-be-written
Uniform Input Semantics
to-be-written
Standard Library Issues
Functions that compute partial derivatives are not supported.
See Also
vs_1_1,
ps_1_3,
ps_1_1
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