Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Profiles / hlslf

Name

hlslf - Translation profile to DirectX 9's High Level Shader Language for pixel shaders.

Synopsis

  hlslf

Description

This Direct3D profile translates Cg into DirectX 9's High Level Shader Language (HLSL) for pixel shaders.

The compiler output for this profile conforms to the textual high-level language defined by DirectX 9's High Level Shading Language. See:

  http://msdn.microsoft.com/en-us/library/bb509561.aspx

The limitations of the hlslf profile depend on what HLSL profile to which the translated HLSL code is compiled.

3D Api Dependencies

Requires Direct3D 9 support.

Profile Options

None.

Data Types

In general, the Cg data types translate to the HLSL data types with the same name.

half
NVIDIA GPUs may use half-precision floating-point when the Partial Precision instruction modifier is specified. Half-precision floating-point is encoded with a sign bit, 10 mantissa bits, and 5 exponent bits (biased by 16), sometimes called s10e5.
float
The float data type corresponds to a floating-point representation with at least 24 bits.
NVIDIA GPUs supporting hlslf use standard IEEE 754 single-precision floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent bits (biased by 128), sometimes called s10e5.
Older ATI GPUs use 24-bit floating-point.
fixed
The fixed data type is treated like half.

Semantics

Input Semantics

The varying input semantics in the hlslf profile correspond to the respectively named varying output semantics of the vs_2_0 profile.

Binding Semantics Name           Corresponding Data

COLOR                            Input primary color
COLOR0
COL
COL0

COLOR1                           Input secondary color
COL1

TEX0                             Input texture coordinate sets 0
TEXCOORD0

TEX1                             Input texture coordinate sets 1
TEXCOORD1

TEX2                             Input texture coordinate sets 2
TEXCOORD2

TEX3                             Input texture coordinate sets 3
TEXCOORD3

TEX4                             Input texture coordinate sets 4
TEXCOORD4

TEX5                             Input texture coordinate sets 5
TEXCOORD5

TEX6                             Input texture coordinate sets 6
TEXCOORD6

TEX7                             Input texture coordinate sets 7
TEXCOORD7

FOGP                             Input fog color (XYZ) and factor (W)
FOG

Uniform Input Semantics

Sixteen texture units are supported:

Binding Semantic Name            Corresponding Data

TEXUNIT0                         Texture unit 0
TEXUNIT1                         Texture unit 1
...
TEXUNIT15                        Texture unit 15

Output Semantics

COLOR                            Output color (float4)
COLOR0
COL0
COL

DEPTH                            Output depth (float)
DEPR

Standard Library Issues

This profile is limited to standard library support available in HLSL. In general, the Cg and HLSL standard libraries are very similar.

See Also

hlslv


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