Name
texBUF - performs an unfiltered texture lookup in a given texture buffer sampler.
Synopsis
float4 texBUF(samplerBUF samp, int s)
int4 texBUF(isamplerBUF samp, int s)
unsigned int4 texBUF(usamplerBUF samp, int s)
Parameters
- samp
-
Sampler to lookup.
- s
-
Coordinates to perform the lookup.
Description
Performs an unfiltered texture lookup in texture buffer sampler samp using coordinates s.
Texture buffer samplers are created with the EXT_texture_buffer_object extension. See:
http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt
Texture buffer object samplers roughly correspond to the tbuffer functionality of DirectX 10.
Profile Support
texBUF is supported in gp4vp, gp4gp, and
gp4fp profiles.
See Also
tex1D, texBUFsize
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