Name
round - returns the rounded value of scalars or vectors
Synopsis
float round(float a);
float1 round(float1 a);
float2 round(float2 a);
float3 round(float3 a);
float4 round(float4 a);
half round(half a);
half1 round(half1 a);
half2 round(half2 a);
half3 round(half3 a);
half4 round(half4 a);
fixed round(fixed a);
fixed1 round(fixed1 a);
fixed2 round(fixed2 a);
fixed3 round(fixed3 a);
fixed4 round(fixed4 a);
Parameters
- a
-
Scalar or vector.
Description
Returns the rounded value of a scalar or vector.
For vectors, the returned vector contains the rounded value of each
element of the input vector.
The round operation returns the nearest integer to the operand. The value
returned by round() if the fractional portion of the operand is 0.5 is
profile dependent. On older profiles without built-in round() support,
round-to-nearest up rounding is used. On profiles newer than fp40/vp40,
round-to-nearest even is used.
Reference Implementation
round for float could be implemented this way:
// round-to-nearest even profiles
float round(float a)
{
float x = a + 0.5;
float f = floor(x);
float r;
if (x == f) {
if (a > 0)
r = f - fmod(f, 2);
else
r = f + fmod(f, 2);
} else
r = f;
return r;
}
// round-to-nearest up profiles
float round(float a)
{
return floor(x + 0.5);
}
Profile Support
round is supported in all profiles except fp20.
See Also
ceil, floor, fmod, trunc
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