Name
tex2Dbias - 2D texture lookup with bias and optional texel offset.
Synopsis
float4 tex2Dbias(sampler2D samp, float4 s)
float4 tex2Dbias(sampler2D samp, float4 s, int texelOff)
int4 tex2Dbias(isampler2D samp, float4 s)
int4 tex2Dbias(isampler2D samp, float4 s, int texelOff)
unsigned int4 tex2Dbias(usampler2D samp, float4 s)
unsigned int4 tex2Dbias(usampler2D samp, float4 s, int texelOff)
Parameters
- samp
-
Sampler to lookup.
- s.xy
-
Coordinates to perform the lookup.
- s.w
-
Level of detail bias value.
- texelOff
-
Offset to be added to obtain the final texel.
Description
Performs a texture lookup with bias in sampler samp using coordinates s.
Level-of-detail bias can be used to artificially blur or sharpen the result of texture sampling.
Profile Support
tex2Dbias is supported in fragment profiles starting with fp30 and in vertex profiles
starting with vp40. Variants with texelOff are only supported in gp4 and newer
profiles. Variants with integer samplers are also only suppported in gp4 and newer profiles.
See Also
tex2D, tex2Dlod, tex2Dcmpbias
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