Name
texRECTlod - rectangle texture lookup with specified level of detail and optional texel offset.
Synopsis
float4 texRECTlod(samplerRECT samp, float4 s)
float4 texRECTlod(samplerRECT samp, float4 s, int texelOff)
int4 texRECTlod(isamplerRECT samp, float4 s)
int4 texRECTlod(isamplerRECT samp, float4 s, int texelOff)
unsigned int4 texRECTlod(usamplerRECT samp, float4 s)
unsigned int4 texRECTlod(usamplerRECT samp, float4 s, int texelOff)
Parameters
- samp
-
Sampler to lookup.
- s.xyz
-
Coordinates to perform the lookup.
- s.w
-
Level of detail.
- texelOff
-
Offset to be added to obtain the final texel.
Description
Performs a texture lookup with a specified level of detail in sampler samp using coordinates s.
Profile Support
texRECTlod is supported in fragment profiles starting with fp40 and in vertex profiles
starting with vp40. Variants with texelOff are only supported in gp4 and newer
profiles. Variants with integer samplers are also only suppported in gp4 and newer profiles.
See Also
texRECTbias, texRECTfetch
|